AI Insights · Timothy · July 2021
Top 5 Cartoon Fantasy Games on iOS in Sweden - Q2 2021
Explore the performance of the top 5 cartoon fantasy games on the iOS platform in Sweden during the second quarter of 2021, including weekly downloads, revenue, and active user trends.
In the second quarter of 2021, the top 5 cartoon fantasy games on the iOS platform in Sweden demonstrated varied performance across weekly downloads, revenue, and active user metrics. Here’s a closer look at how each app fared:
Pokémon GO from Niantic, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $123K in the first week of April and closing the quarter at around $98.9K. Weekly downloads showed a relatively stable pattern, with a peak of about 4.7K in mid-May and ending June with around 4.3K. The game maintained a strong weekly active user base, fluctuating between 141K and 163K, ending the quarter with approximately 157K active users.
My Talking Angela 2 by Outfit7 Limited experienced modest weekly revenue, consistently staying below $150, peaking at $149 in early April. Weekly downloads varied, starting the quarter strong with about 7.5K in the first week of April and stabilizing around 1.7K by the end of June. Weekly active users saw a peak of 10.7K in early April, followed by a decline and eventual stabilization around 6.3K by the end of the quarter.
Crash Bandicoot: On the Run! from King had a significant spike in downloads at the beginning of the quarter with 15K, but this number saw a steep decline, ending June with approximately 730 downloads. Weekly revenue also saw a peak of about $889 in late March, gradually declining to around $48 by the end of June. Weekly active users followed a similar downward trend, starting with 109K and ending the quarter at about 10K.
Candy Crush Saga, another game from King, showed consistent performance in weekly revenue, ranging from $69K to $89K, with the highest revenue recorded in late May. Weekly downloads remained steady around 2.4K, peaking slightly at 2.5K in late June. Weekly active users stayed relatively stable throughout the quarter, fluctuating between 56K and 63K.
Clash Quest by Supercell demonstrated steady weekly revenue, peaking at approximately $1.1K in late May. Weekly downloads started strong with about 3.4K in early April, gradually declining to around 1.1K by the end of June. The game’s weekly active users followed a stable trend, ranging between 2.3K and 5.9K, ending the quarter with approximately 4.5K active users.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.